Welcome!
I am currently a Designer at Respawn Entertainment. My last project was Titanfall 2, in which I helped design and implement several core gameplay systems, e.g. Rodeo, Boosts, Weapon Abilities, etc. Although my formal education is in Computer Science, I've also enjoyed working on the design side, and my current position at Respawn allows me to put both those skill sets into use.
This page is meant to serve as a collection of assignments/projects I've worked on that I thought were interesting.
Click here for Chin Xiang Chong's resume
Game Projects:
Click here for Titanfall 2, the award winning sequel to Titanfall

Click here for Titanfall, a First Person Shooter featuring acrobatic wall-running Pilots and giant mechanized Titans

Click here for Leshy, a 3D platformer with growing and shrinking mechanics

Click here for Crystalline, a First Person Puzzle Platformer

Click here for Elsia, a 2D platformer with asymmetric cooperative gameplay

Click here for Harpoon Ninja, a 2D platformer engine proof of concept
AI Side Projects:

Click here for a Kinect Gesture Recognition demo that used Dynamic Time Warping

Click here for an A * Path Finding sample

Click here for a recommendation system for chocolates built using Adaptive Resonance Theory
Graphics Demos:

Click here for a Texture, Bump and Environment Mapping sample