I am currently a Designer at Respawn Entertainment. My last project was Titanfall 2, in which I helped design and implement several core gameplay systems, e.g. Rodeo, Boosts, Weapon Abilities, etc. Although my formal education is in Computer Science, I've also enjoyed working on the design side, and my current position at Respawn allows me to put both those skill sets into use.
This page is meant to serve as a collection of assignments/projects I've worked on that I thought were interesting.
Click here for Chin Xiang Chong's resume
Click here for Titanfall 2, the award winning sequel to Titanfall
Click here for Titanfall, a First Person Shooter featuring acrobatic wall-running Pilots and giant mechanized Titans
Click here for Leshy, a 3D platformer with growing and shrinking mechanics
Click here for Crystalline, a First Person Puzzle Platformer
Click here for Elsia, a 2D platformer with asymmetric cooperative gameplay
Click here for Harpoon Ninja, a 2D platformer engine proof of concept
AI Side Projects:
Click here for a Kinect Gesture Recognition demo that used Dynamic Time Warping
Click here for an A * Path Finding sample
Click here for a recommendation system for chocolates built using Adaptive Resonance Theory
Click here for a Texture, Bump and Environment Mapping sample